Riftbound, one part at a time
Short text, a picture for each idea. Every screenshot is from the tutorial; click one to see it full size.
1. The goal
First to 8 points. Points come only from the two Battlefields, two ways:
The Final Point (r469–471): a Conquer can only score your last point if you Conquer every Battlefield that turn; otherwise you draw a card instead. Holds have no such limit. The win is checked after every change: reach the Victory Score with more points than the opponent (r481).
2. What's in a deck
3. Setting up
4. The board
5. A turn
6. Runes, Energy and Power
7. Playing cards



8. Moving and Battlefields
A Standard Move (r144): ready units exhaust and move together — Base ⇄ Battlefield; Battlefield → Battlefield only with [Ganking]. What happens when they arrive:
9. Combat
10. The Chain
11. Keywords








Every keyword the table knows, by the set that introduced it. In a game, hover any card and the same lines appear under its text.
| Stun | A status, not a keyword: a stunned unit deals no combat damage, still needs full lethal to die, and clears at end of turn. |
|---|---|
| "instead" | A replacement effect: the original event never happens. |
12. Statuses and effects
13. Odds and ends
Something wrong or missing? Tell me on the Feedback page — the tutorial is built from these same rules, so a mistake here is probably a mistake there too.



