Proving Grounds · Mind / Order
Lux (starter) deck list
40 cards · 1 thing to fix in the builderSpells that draw and grow, Final Spark to close.


Open in the deck builder
Practice with it
Opens as a copy in your builder; press Practice or Normal there. Free, nothing to install.
How it plays
Lux is spells first: draw, buff and clear with Mind and Order, keep the hand full, and win late. Units are there to hold a battlefield while the spells work. Final Spark is the closer -- once the opponent's board is thin, one big burst decides the game.
On the Standard ban list: Aspirant's Climb. The builder leaves it out and swaps a banned battlefield for a legal one.
Units 23
×3Daring Poro22
×3Ravenbloom Student22
×2Eager Apprentice33
×3Lecturing Yordle32
×2Lux, Crownguard42
×3Vanguard Sergeant44
×2Lux, Illuminated6 +1P5
×3Vanguard Attendant6 +1P5
×2Mega-Mech78
Spells 17
×3Stupefy1
×3Back to Back3
×3Falling Comet5
×3Blast of Power6 +1P
×3Singularity6 +2P
×2Final Spark8
Runes 12
- ×6 Mind Rune
- ×6 Order Rune
Battlefields 3



Every printed deck: Annie · Garen · Master Yi · Lux · Jinx · Lee Sin · Viktor · Fiora · Rumble · Vex · Vi · Zed · Shen