What you'll learn
Six things, in the order the game asks you to know them — played out with the real Proving Grounds starter decks.
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01The Board
Legend, Champion, Base, Hand, Decks and Trash, and the two Battlefields you fight over.
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02The Turn
Awaken, Beginning, Channel, Draw, the Main Phase and End Turn — and how your Legend and the Battlefields’ own text change them.
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03Runes
Energy and Power, exhausting and recycling, and how a card's cost is written.
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04Playing and Moving
Units and spells, paying for them, playing straight to an open Battlefield, and moving there alone or as a group.
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05Scoring
Conquer and Hold, and the race to 8 points.
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06The Chain and Combat
Responding to abilities and spells, choices made as they resolve, the Showdown, and choosing where your combat damage lands.
Awaken, Beginning, Channel, Draw — done for you
The start-of-turn phases resolve on their own. You act in the Main Phase, and whenever the game asks.
If it isn’t lit, it isn’t legal
Playable cards ring gold, spells blue; units that can move glow. Pick one up and its destinations and targets light up.
The numbers do themselves
Buffs, Assault, Shield, Legends, Battlefields: every unit’s true Might is on its badge — green when raised, red when lowered — with damage marked beneath. Combat totals and lethal are worked out for you.
Then play for real
Once the tutorial has shown you the table, build your own deck and take it into a full game against a person — or against the built-in bot.
Build a legal deck, step by step
All 322 Origins and Proving Grounds cards plus Spiritforged, Unleashed, Vendetta and Radiance (Equipment, Repeat, XP and Levels, Empower, Flow, Deploy, Disarm, Show Off — every card of every set, played as printed), with the official Standard ban list enforced. It walks you through it — Legend, then a Champion Unit, then 40 cards, then battlefields — and checks the rules as you go: domain identity, copies, Signature cards, runes. Cost curve and domain split at a glance. Import and export lists in the usual text format; sign in to keep your decks.
Play it against a person, or the bot
Normal is a game against another person: press it in the deck builder and the next player who is looking gets seated across from you. To play a friend, Invite a friend gives you a code to send them, and they press Use a code. Each of you sees only your own hand; a player who closes the page or lets the turn clock run out concedes, so nobody is left waiting.
Practice is a full game to 8 points against any printed deck — the Proving Grounds four, the Origins, Spiritforged and Unleashed Champion Decks, or Vendetta's Zed and Shen Showdown decks — played by the built-in opponent. A d20 roll decides who chooses to go first; every play, move and score lands in the History panel; big units shake the ground when they land, and the table itself says who won. Surrender from the menu if it's not your day.
Every starter and Champion deck, card by card
Each list as printed, how it plays, and a button to open it in the builder and take it against the bot.
AnnieGarenMaster YiLux JinxLee SinViktor FioraRumble VexVi ZedShen
What makes Rift Table different?
- What does "the table plays referee" mean?
- The table keeps the rules for you: it pays your costs, puts triggers on the Chain, passes priority, works out combat and lethal, scores Hold and Conquer, and only ever offers you legal plays. You never move a card by hand or look a rule up mid-game; you just decide.
- Do I need to know the rules already?
- No. The tutorial assumes you have never seen the game; it explains each rule the first time you need it, over one full game. The Rules page covers the rest, keyword by keyword.
- Can I play when nobody else is online?
- Yes. Practice takes any deck against a built-in opponent that plays every printed starter deck, at any hour. It plans its whole turn ahead, so it is a real opponent, not a card-flipper.
- Can I play against a real person?
- Yes. In the deck builder, Normal seats you with the next player looking, or with a friend who enters your invite code. Both of you see only your own hand, and the table referees.
- Is it really free? Is it official?
- Free, no ads, no account needed. It is a fan project made under Riot Games' fan-content policy; Riot does not endorse or sponsor it. See the legal notice.
Ready to sit down at the table?
Start the tutorialWorks best on a desktop or laptop screen. Takes about 15 minutes. Then build a deck and play it against a person, or the bot.
The tutorial and the deck builder are open to everyone. Practice is limited during the alpha — due to small server capacity, only a small number of games against the bot can run at once. If they're all busy, the builder will offer you a place in the queue and tell you the moment a table frees up.
