Rift Tablealpha Tutorial Play
Unofficial fan project

Learn Riftbound in 15 minutes

Then play it any time. A guided first game teaches the rules as you use them; after that, take any deck against the built-in bot whenever you like, or a friend by invite code. Free, in your browser, nothing to install.

  • 52 guided steps
  • ~15 minutes
  • –thumbs up
    One per person. Tap it if you'd like me to keep going.
The Rift Table board at the start of the tutorial
The tutorial explains the board piece by piece, on the board itself.

What you'll learn

Six things, in the order the game asks you to know them — played out with the real Proving Grounds starter decks.

  1. 01

    The Board

    Legend, Champion, Base, Hand, Decks and Trash, and the two Battlefields you fight over.

  2. 02

    The Turn

    Awaken, Beginning, Channel, Draw, the Main Phase and End Turn — and how your Legend and the Battlefields’ own text change them.

  3. 03

    Runes

    Energy and Power, exhausting and recycling, and how a card's cost is written.

  4. 04

    Playing and Moving

    Units and spells, paying for them, playing straight to an open Battlefield, and moving there alone or as a group.

  5. 05

    Scoring

    Conquer and Hold, and the race to 8 points.

  6. 06

    The Chain and Combat

    Responding to abilities and spells, choices made as they resolve, the Showdown, and choosing where your combat damage lands.

The phase strip lit on Awaken at the start of a turn, runes and a drawn card arriving on their own
The turn runs itself

Awaken, Beginning, Channel, Draw — done for you

The start-of-turn phases resolve on their own. You act in the Main Phase, and whenever the game asks.

A hand of cards with the playable ones ringed in gold and a spell ringed in blue
What you can play, lit up

If it isn’t lit, it isn’t legal

Playable cards ring gold, spells blue; units that can move glow. Pick one up and its destinations and targets light up.

Units on a Battlefield with their Might badges: green where a buff or ability raised it, and damage marked beneath
Might, damage and buffs, computed live

The numbers do themselves

Buffs, Assault, Shield, Legends, Battlefields: every unit’s true Might is on its badge — green when raised, red when lowered — with damage marked beneath. Combat totals and lethal are worked out for you.

The Chain banner showing an ability waiting to resolve, with a Pass button
Auto Chain resolution

Triggers, priority, resolution — handled

Abilities go on the Chain by themselves, priority passes in order, and items resolve last-in-first-out. You just Pass, React, or answer a choice when one comes up.

The combat damage prompt asking the defender to choose which enemy unit takes the damage
Combat you can reason about

Choose where your damage lands

Each side’s Might is totalled for you; you decide which enemy units take it — lethal in full, Tanks first. The tutorial walks you through one real trade.

Then play for real

Once the tutorial has shown you the table, build your own deck and take it into a full game against a person — or against the built-in bot.

The deck builder with a card grid on the left and a legal Annie deck on the right
Deck builder

Build a legal deck, step by step

All 322 Origins and Proving Grounds cards plus Spiritforged, Unleashed, Vendetta and Radiance (Equipment, Repeat, XP and Levels, Empower, Flow, Deploy, Disarm, Show Off — every card of every set, played as printed), with the official Standard ban list enforced. It walks you through it — Legend, then a Champion Unit, then 40 cards, then battlefields — and checks the rules as you go: domain identity, copies, Signature cards, runes. Cost curve and domain split at a glance. Import and export lists in the usual text format; sign in to keep your decks.

A game in progress: the opponent paying for a unit, the History panel listing the turn's plays
Normal · Practice

Play it against a person, or the bot

Normal is a game against another person: press it in the deck builder and the next player who is looking gets seated across from you. To play a friend, Invite a friend gives you a code to send them, and they press Use a code. Each of you sees only your own hand; a player who closes the page or lets the turn clock run out concedes, so nobody is left waiting.

Practice is a full game to 8 points against any printed deck — the Proving Grounds four, the Origins, Spiritforged and Unleashed Champion Decks, or Vendetta's Zed and Shen Showdown decks — played by the built-in opponent. A d20 roll decides who chooses to go first; every play, move and score lands in the History panel; big units shake the ground when they land, and the table itself says who won. Surrender from the menu if it's not your day.

Questions

What makes Rift Table different?

What does "the table plays referee" mean?
The table keeps the rules for you: it pays your costs, puts triggers on the Chain, passes priority, works out combat and lethal, scores Hold and Conquer, and only ever offers you legal plays. You never move a card by hand or look a rule up mid-game; you just decide.
Do I need to know the rules already?
No. The tutorial assumes you have never seen the game; it explains each rule the first time you need it, over one full game. The Rules page covers the rest, keyword by keyword.
Can I play when nobody else is online?
Yes. Practice takes any deck against a built-in opponent that plays every printed starter deck, at any hour. It plans its whole turn ahead, so it is a real opponent, not a card-flipper.
Can I play against a real person?
Yes. In the deck builder, Normal seats you with the next player looking, or with a friend who enters your invite code. Both of you see only your own hand, and the table referees.
Is it really free? Is it official?
Free, no ads, no account needed. It is a fan project made under Riot Games' fan-content policy; Riot does not endorse or sponsor it. See the legal notice.

Ready to sit down at the table?

Start the tutorial

Works best on a desktop or laptop screen. Takes about 15 minutes. Then build a deck and play it against a person, or the bot.

The tutorial and the deck builder are open to everyone. Practice is limited during the alpha — due to small server capacity, only a small number of games against the bot can run at once. If they're all busy, the builder will offer you a place in the queue and tell you the moment a table frees up.