Rift Tablealpha Buy me a pack Play the tutorial
Unofficial fan project

Learn to play Riftbound

A guided first game in your browser: the Annie starter deck against a scripted Master Yi, one step at a time, with every rule explained the moment you use it. Then build a deck of your own and play it against the built-in opponent. Nothing to install, no account needed.

  • 49 guided steps
  • ~15 minutes
  • thumbs up
    One per person. Tap it if you'd like me to keep going.
The Rift Table board at the start of the tutorial
The tutorial explains the board piece by piece, on the board itself.

What you'll learn

Six things, in the order the game asks you to know them — played out with the real Proving Grounds starter decks.

  1. 01

    The Board

    Legend, Champion, Base, Hand, Decks and Trash, and the two Battlefields you fight over.

  2. 02

    The Turn

    Awaken, Beginning, Channel, Draw, the Main Phase and End Turn — and how your Legend and the Battlefields’ own text change them.

  3. 03

    Runes

    Energy and Power, exhausting and recycling, and how a card's cost is written.

  4. 04

    Playing and Moving

    Units and spells, paying for them, playing straight to an open Battlefield, and moving there alone or as a group.

  5. 05

    Scoring

    Conquer and Hold, and the race to 8 points.

  6. 06

    The Chain and Combat

    Responding to abilities and spells, choices made as they resolve, the Showdown, and choosing where your combat damage lands.

The phase strip lit on Awaken at the start of a turn, runes and a drawn card arriving on their own
The turn runs itself

Awaken, Beginning, Channel, Draw — done for you

The start-of-turn phases resolve on their own. You act in the Main Phase, and whenever the game asks.

A hand of cards with the playable ones ringed in gold and a spell ringed in blue
What you can play, lit up

If it isn’t lit, it isn’t legal

Playable cards ring gold, spells blue; units that can move glow. Pick one up and its destinations and targets light up.

Units on a Battlefield with their Might badges: green where a buff or ability raised it, and damage marked beneath
Might, damage and buffs, computed live

The numbers do themselves

Buffs, Assault, Shield, Legends, Battlefields: every unit’s true Might is on its badge — green when raised, red when lowered — with damage marked beneath. Combat totals and lethal are worked out for you.

The Chain banner showing an ability waiting to resolve, with a Pass button
Auto Chain resolution

Triggers, priority, resolution — handled

Abilities go on the Chain by themselves, priority passes in order, and items resolve last-in-first-out. You just Pass, React, or answer a choice when one comes up.

The combat damage prompt asking the defender to choose which enemy unit takes the damage
Combat you can reason about

Choose where your damage lands

Each side’s Might is totalled for you; you decide which enemy units take it — lethal in full, Tanks first. The tutorial walks you through one real trade.

Then play for real

Once the tutorial has shown you the table, build your own deck and take it into a full game against the built-in opponent.

The deck builder with a card grid on the left and a legal Annie deck on the right
Deck builder

Build a legal deck, step by step

All 322 Origins and Proving Grounds cards plus Spiritforged, Unleashed and Vendetta (Equipment, Repeat, XP and Levels, Empower, Flow — every card of every set, played as printed), with the official ban list marked. It walks you through it — Legend, then a Champion Unit, then 40 cards, then battlefields — and checks the rules as you go: domain identity, copies, Signature cards, runes. Cost curve and domain split at a glance. Import and export lists in the usual text format; sign in to keep your decks.

A Normal 1v1 game in progress: the opponent paying for a unit, the History panel listing the turn's plays
Normal 1v1

Play it against the built-in opponent

A full game to 8 points against Annie, Garen, Master Yi or Lux, played by the same opponent the tutorial uses. A d20 roll decides who chooses to go first; every play, move and score lands in the History panel; big units shake the ground when they land, and the table itself says who won. Surrender from the menu if it's not your day.

The opening roll: two d20s, the winner framed, with Go first and Go second buttons
The whole game, by the rules

From the opening roll to the last point

The engine runs every rule the tutorial taught and the ones it didn't have room for: the opening roll, mulligans, the Chain, Showdowns, Hold and Conquer, Signature and Unique cards, and 316 scripted Origins cards. What you build is exactly what gets played.

Ready to sit down at the table?

Start the tutorial

Works best on a desktop or laptop screen. Takes about 15 minutes. Then build a deck and play Normal 1v1 against the built-in opponent.

Buy me a pack

Rift Table is free and has no ads. The server, the domain and the late nights come out of my pocket; if it's helped you learn the game, a pack's worth keeps it running and maintained. Thank you.